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King-of-Games
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King-of-Games


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Join date : 2018-07-17

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PostSubject: House Rules   House Rules Icon_minitime1Tue Jul 17, 2018 11:50 pm

HOUSE RULES

Explanation: It is the default assumption that people come here with an already basic understanding of the rules of the Yu-Gi-Oh TCG. These are house rules that we implement that are outside the rules of the official card games. These rules are designed to ensure a fun and casual version of the game. If you don't like these rules then you can quietly leave. None of these rules will change or made exception of except in extenuating circumstances. Any attempts to abuse these rules will be met with moderator action.

Deck Building Rules:

1.) We cut off prior to pendulums. All cards are available with the exception of pendulums and link monsters. Any cards that have some direct relation to these have the effect related to the card types subtracts. For example, Tuning Magician has its effect that occurs when it is pendulum summoned removed, however it can still be used as a tuner monster and its effect that damages your life points while increasing the opponent's life points  when summoned remains the same. Ask mods for any uncertainties about this.

2.) No multiples. At character creation, you can design a single deck to start. In this deck, you cannot possess multiples of any card. You can only have a single of any given card at start.

4.) Single card in the extra deck. At start, you only get to have up to one monster in the extra deck if you desire an extra deck monster.

3.) Max 2 doubles. As you progress you can opt to add a new card to your collection once a month if you have participated and finished a full duel in-character. At any given time however, your deck is allowed doubles of up to 2 monster cards. Any spell/trap cards are always singles. There are some exceptions to this rule for spell card that an archetype literally revolves around. For example, E-Heroes require Polymerization. Keep in mind that if you want to opt for this, you will require mod permission.

4.) 1 type in the extra deck. You get to have a single type of monster (fusion, synchro, or xyz) in your extra deck at any given time. However, you can ask for allowance on this by a staff member. These special permissions are only given to individuals who have shown consistent activity and role-playing outside of dueling.

5.) Special Permission for triples. You can petition for special allowance from moderators to have triples of a card in your deck. If you do, then you will opt out of doubles of any other card in your deck.

6.) Only one staple card. In your deck, you get to have a single generic staple card if you want one. In other words, we never want to see mirror force, fiendish chain, raigeki, and so on in the same deck.

7.) The only card that is explicitly banned is monster reborn. You can opt for any card that was ever officially created. Cards on the official banlist and in most cases was ever on the ban list are limited to 1 at all times.

8.) Mod permission for Number cards. You can have a number card if you want one, but it's on a "ask a mod" basis.

9.) No mixing archetypes. When you build your deck that's clearly one archetype, you can't throw in a card from a separate, unrelated archetype just for its effect. I don't care how much you want to easily graveyard dump a Dark Magician, you can't throw Elemental Hero Prisma in there. No Neo-Spacian Ground Mole unless you specifically run a Neo-Spacian deck, and no Trishula or Brionac unless you run Ice Barriers.

10.) There are certain specific monsters cards that can't be asked for at character creation or requested for later on just due to canon, demand, or otherwise.

  • Blue-Eyes White Dragon
  • Dark Magician
  • Dark Magician Girl
  • Utopia
  • Any Signer Dragon and their varients
  • Exodia the Forbidden One
  • Earthbound Immortals
  • Black Luster Soldier - Envoy of the Beginning
  • Chaos Emperor Dragon - Envoy of the End
  • Any God card - These include the Egyptian Gods, Wicked Gods, Sacred Beasts, Legendary Dragons, Nordic Gods, and anything else that fall in the category.


Duel Rules:

1.) The duel field has 5 monster card zones, 5 spell/trap zones, a graveyard, a field card zone, a main deck zone, and an extra deck zone. There are no pendulum or link zones.

2.) At the start of each turn, the turn player is allowed to draw a card. This includes the player who goes first.

3.) Only a single field spell can be on the field at a given time. If one is played while another field spell is present, the older field spell is sent to the GY. If a player already has a field spell card on their side of the field, they cannot play a new one as long as it's there. Players cannot set field spells.

4.) Players both start with 4000 LP.

5.) Duels are moderator controlled. During a duel, a moderator will edit in a PC's post what cards they have in their hand and what cards they draw each turn using a forum tag that assures only moderators are able to see it. Player just need to look at the edit window of their posts once the moderator does this to view what they have. You can opt out of this and work by an honor system if your opponent agrees to this. Anybody who is suspected of or accused of abusing this will have this right revoked.

6.) In order to save time, the chatroom will have a special channel for duel discussion. Simply go in, make sure your partner is available, then you can state what you will be doing step-by-step. Then if your partner announces "I have a response", you can go ahead and make your post with your move up to that point.

7.) Just have fun. Respect your opponent, play your character, and just enjoy yourself. Doesn't matter how fast your get your boss monster out or even how good your deck is in general. We reward good sportsmanship and writing chops here.
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